DEBUG CHEATS: While these will disrupt normal game-play, these were added to test various parts of the randomizer.STARTING LASER: Changes the player's starting laser type.STARTING LIVES: Changes the player's starting live count.STARTING BOMBS: Changes the player's starting bomb count.Players can spend points to give themselves health, lasers, etc. Pressing the L button when in the pause menu will open an item menu. If the player completes a stage in expert mode, they will gain 200 points added to final score. The initial score counter starts at 30,000 and will take your final score once the player defeats brain andross and then exits the tunnels. Entering Venom will start the player at Venom 1 > Tunnels 1 > Surface > Tunnels 2. The score for all stages except venoms will start counting down from 10,000. There will be a "SCORE" counter on-screen that counts down for as long as you are in the level and then will be added to the "TOTAL" counter for your overall total score, including hits made in the level. BOSS RUSH MODE: Plays through all bosses in the game in order of blue path > yellow path > red path.Note: This will turn off RANDOM PLANETS, ALLOW SAME PLANETS, and MARATHON MODE if on. CHOOSE PLANETS: Allows the player to select planets with the L button in the planet selection screen.RANDOM DIALOG: Random character voice lines and text.RANDOM PORTRAITS: Speaking character portraits will be randomized based on the level ID.RAINBOW BOMBS: Bomb color changes to multicolors.SKIP PLANET INTROS: Skips the breiffing text in the planet selection screen.If turned off, you must return to the title screen for it to take effect then erase your save data. MEDALS AND EXPERT: Player automatically obtains all medals and unlocks expert mode.Note: This will turn off RANDOM PLANETS, ALLOW SAME PLANETS, and CHOOSE PLANETS if on. Player stats will be kept, however the end screen planet order will not be. MARATHON MODE: Forces the game in planet order of blue path > yellow path > Training Mode > Red path and ends on Venom 2.RANDOM MUSIC: Takes a random music ID when a music change occurs.RANDOM EXPERT: Chances of the level being in expert or regular mode is 50/50.RANDOM WARP CHANCE: Chances of starting Meteo and Sector X in their warp space is 50/50.RANDOM REFLECTION COLORS: Changes reflection ambient colors of certain map objects and ships.RANDOM AMBIENT COLORS: Changes parts of the level ambient colors.RANDOM ENGINE COLORS: Cycles through different back engine colors.Note: this will be disabled in MARATHON MODE and CHOOSE PLANETS. If this option is off, and RANDOM PLANETS is on, this will skip previous levels completed. ALLOW SAME PLANETS: Allows the same planets to be selected.RANDOM ITEMS: All item spawns will be random.Note: this will turn off MARATHON MODE and CHOOSE PLANETS if on. RANDOM PLANETS: Enables randomized planets.Press A to change the state of an option. Use the D-Pad Up / Down to move the white cursor on the left side of the screen. Once the patch is applied, press L button at the main menu to toggle options on or off. Make sure you aren't adding bytes, but overwritting existing bytes at that location. From your already modified DECOMPRESSED ROM (rando.xdelta patch already applied), paste the bytes in "Randomizer.bin" to your ROM at 0x00EFB0B0.Run Compile-log.bat (this also outputs a log file for useful debugging). Grab it here and select the latest automated build: You will need the ARMIPS exe to compile your code changes for testing. Likely the prefered emulator would be Mupen for this mod as it appears to run at full speed. In some cases, like on Project 64, the emulator will need to be set to use Interpreter Core in order to access the randomizer menu. Open xdeltaUI and apply "rando.xdelta" to your rebuilt ROM. Your rebuilt ROM should be in NFXE\rebuilt.z64 Type "extractfiles", hit enter key, then type "createrom NFXE\layout.txt", hit enter key. Move your SF64 V1.0 (U) rom into the SF64toolkit folder and open SF64toolkit then type (without quotes) "loadrom ROMNAME". If you get an error, you can try byteswapping your ROM with this online tool: NOTE: The game dump needs to be in Big Endian byte order or patching the ROM cannot be done (you'll get an error in the ROM extracting tool). Setting Up:Įxpansion pack (or 8MB set on emulators).Īn US 1.0 version of the game. Coded entirely in ASM and is hardware compatible. A Star Fox 64 randomizer with a variety of options.
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